TL;DR:
The Edge of Fate Early Impressions are live!
Several content creators got the chance to play the Edge of Fate early, and upload videos on their impressions.
Here are just some of the videos:
General Overview and Guides
First Mission
Armor Tiers
Weapons
Leveling
Frequent Questions
Will we get more vault space?
Not in The Edge of Fate, but there is more space planned (and some quality of life features) for Renegades.
Will I be able to use my current gear?
Yes, your gear is still viable. Especially for the start of the expansion and even Content Mode for the World First Race.
New gear will become helpful as you get involved in certain activities. There will be more TWIDs and even an upcoming full livestream to talk about gear.
What new weapon archetypes are coming?
Wait for the next developer streams to learn more!
What’s happing to Mobility, Recover, and Resilience?
Scroll down to here and here for the news!
Is the Director going away?
Portal is the main focus, but the Director is not going away.
What are Unstable Cores?
Unstable Cores is a new currency earned from dismantling high-level gear, among other sources. It resets with each six-month Season. More info on economy changes will be coming in a future TWID.
Gear Tiering and Exotic Armor 3.0
Existing Armor Stats
- Mobility -> Weapons
- Resilience -> Health
- Recovery -> Class
- Strength -> Melee
- Discipline -> Grenade
- Intellect -> Super
What do the new stats do?
Health
- 1-100
- Grants 0-70 healing when picking up an Orb of Power.
- Grants 0-10% flinch resistance.
- 100-200
- Shields start recharging 0-25% more quickly and take 0-50% less time to fully recharge.
- 0–20 Additional shield capacity vs combatants.
Melee
- 1-100
- Improves the base cooldown of your melee ability.
- Improves the amount of melee energy gained from external sources and any melee regeneration speed scalars from other sources.
- 100-200
- 0-30% increased melee ability damage.
- This includes powered, unpowered, and Glaive melees.
Grenade
- 1-100
- Improves the base cooldown of your grenade ability.
- Improves the amount of grenade energy gained from external sources and any grenade regeneration speed scalars from other sources.
- 100-200
- 0-65% increased grenade ability damage.
Super
- 1-100
- Improves the Super energy gained from damaging targets.
- It does not change the base cooldown time of your Super.
- Improves the amount of Super energy gained from external sources and any Super regeneration speed scalars from other sources.
- Improves the Super energy gained from damaging targets.
- 100-200
- 0-45% increased Super ability damage.
Class
- 1-100
- Improves base cooldown of your class ability.
- Improves the amount of class energy gained from external sources and any class regeneration speed scalars from other sources.
- 100-200
- Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class ability.
- Duration of the Overshield is determined by the ability used.
- Example
- Dodge and Thruster gives 5s of Overshield.
- Barricade and Rift gives 10s of Overshield.
- Example
Weapons
- 1-100
- Improves weapon reload and handling speeds.
- Improves damage versus minor and major combatants.
- (0-15% for primary and special, 0-10% for heavy)
- 100-200
- Grants a chance for ammo bricks produced to contain more ammo than normal.
- Improves damage versus boss combatants and Guardians.
- (0-15% for Primary and Special, 0-10% for Heavy).
- Bonus weapon damage vs. players (0-6%).
But what do the old stats get set to?
- Mobility is fixed to what 30 once was for Titans and Warlocks, and 40 for Hunters.
- Additionally, there are new leg armor mods to adjust this higher.
- Resilience is fixed to what 100 once was.
- Recovery is fixed to around what 60 once was.
Ability Stats and Recharge Rates
- At 0-30, the recharge rate is slower then they used to.
-
At 70-100+, the recharge rate is faster than they used to be.
- Any “chunk” energy gains (like Demolitionist, or similar perks) and any energy recharge scalars (think Crown of Tempests) will be scaled by your stat investment.
- Between 0-70, they will give less then the live game.
- Between 70-100, they will give more than the live game.
Exotic Armor 3.0
With The Edge of Fate, all new drops of Exotic armor will have the new stats and distributions.
To help make the transition easier, Ada-1 will be able to “reproduce” Exotic Armor. Supplies are limited but most Guardians should be able to focus their choice of previous Exotics with some influence on the stats.
NOTE: Ada-1’s Exotic Focusing is only available in the Year of Prophecy!
On Exotic Class Items, your existing items will be updated with the new stats based on the perks they have. If you have the perks you want, keep them!
More information to come in a future TWID.
Prismatic in The Edge of Fate
There’s a tuning pass coming to Prismatic in The Edge of Fate, adjusting the number of Fragment slots on some Aspects.
Note these changes are not final, and may change before the expansion launches.
- Prismatic Titan
- Consecration 3 slots -> 2 slots
- Prismatic Hunter
- Ascension 3 slots -> 2 slots
- Winter’s Shroud 3 slots -> 2 slots
- Prismatic Warlock
- Hellion 3 slots -> 2 slots
- Bleak Watcher 3 slots -> 2 slots
Prophecy is on!
Prophecy is the featured dungeon in Rite of the Nine until June 17th. There are two more quests to complete! Don’t forget that next week there will be extra loot and drops from enemies, so save some strength for then!
Once we reach June 17th, all dungeons will be available in Rite of the Nine, and the first week will have increased rewards for all of them.
As a reminder, here is the calendar:
- June 17th - June 24th: All dungeons available.
- Week of June 17th: Increased rewards for all dungeons.
- June 24th - July 8th: All dungeons available.
- Week of June 24th: Increased rewards for Spire of the Watcher.
- Week of July 1st: Increased rewards for Ghosts of the Deep.
- Week of July 8th: Increased rewards for Prophesy.
- July 8th - July 15th: All dungeons available. “Lootapalooza” begins.
- Increased currency rewards and weapon drops from enemies in all dungeons.
- A new way to spend the Nonary Manifold currency will be available.
Adepts Rotation Calendar
Adepts are going away with The Edge of Fate, being replace by the Gear Tier system. If you want to complete your collection, here is the calendar for every week leading up to the expansion:
Nightfalls
- Week of June 3: Rake Angle
- Week of June 10: Shadow Price
- Week of June 17: The Palindrome
- Week of June 24: Plug One.1
- Week of July 1: Lotus Eater
- Week of July 8: Wild Style
Trials of Osiris
- Week of June 3: Yesterday’s Question
- Week of June 10: Keen Thistle
- Week of June 17: No Trials of Osiris this week
- Week of June 24: Tomorrow’s Answer
- Week of July 1: Shayura’s Wrath
- Week of July 8: Aisha’s Care
Pride Month has Begun!
Pride Shader Pack
Available for 800 Silver, with $5.50 being donated to Advocates for Trans Equality Education Fund for every purchase. Available until July 1st, 2025. They will return in the future, but not for a while.
Shaders included are “Indivisible,” “Boundless,” “Tenth Muse,” and “True Self”
More Pride Month Classics
The Bungie’s Pride Collectible Pin 2.0 is available for $15, with $7 being donated to It Gets Better for every purchase. Also includes the Infinite Prismatic emblem.
But if you just want the emblem, you can get it by donating $10 to the Bungie Foundation on Tiltify. (Make sure to select the reward!)
Free Pride Fashion
New free Pride shader! D6T-3JR-CKX (pick up from the Special Delivery kiosk in the Tower)
The previous codes are still valid, so you can redeem them if you haven’t already:
- Rainbow Connection emote: TK7-D3P-FDF
- End of the Rainbow transmat: R9J-79M-J6C
Player Support Report
Seeker of the Nine Triumph Update
This week an issue was fixed where the triumph was character-based instead of account-based. However, progress on this triumph was unintendedly reset. To resolve this, progress will be auto-completed for collecting the collectibles in Spire of the Watcher and Ghosts of the Deep next Tuesday, June 10th. Progress earned in the Prophesy dungeon will be retained.
Known Issues:
- Crystals made by the Rime-Coat Raiment Exotic Chest don’t reliably grant Devour while Feed the Void is equipped.
- Enhanced Recycled Energy grants no energy back.
- The Champ Title has lost its gilded status.
- When speaking to a vendor, you can hear their ambient dialogue; sometimes you hear vendor voices overlapping… which can be very confusing.
- Steps 6 and 9 of the Drowning Labyrinth quest aren’t able to be completed by some players.
- Due to this quest being a fix between character-scoped and account-scoped, if you have an alternate character and make progress on the quest, you need to play on that character to get back into the correct research paper level for your main character.
- Sometimes in the Derealize Exotic mission, the Taken relic can drop below the surface during the Vhriisk encounter.
- When damaging Shrieker bosses in the Sundered Doctrine dungeon, players receive critical damage feedback, but damage is actually regular base damage.
- When tracking Ikora’s Drowning Labyrinth quest, completion of certain steps may stop progress on the next steps.
- Sometimes the Tome of Want: A Primer quest does not progress after meeting Step 3 and Step 4 requirements.
- Memento shaders can be previewed on armor in the Armor Management screen. This is not intended, and Mementos aren’t being considered for use on armor.
- Secant Filaments and Spirit of the Filaments can’t grant Devour while Facet of Protection is equipped.
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