In a surprising pre-TWAB, Bungie has released a bunch of new information about upcoming changes to mods, loadouts, and general buildcrafting.
TL;DR:
- Loadouts:
- You can unlock up to 10 loadout slots (unlocked by gaining Guardian Ranks)
- Loadouts can have a custom name, icon and color.
- Mods:
- New mod customization screen!
- Very similar to the armor cosmetics screen.
- Can see both armor and weapon mods.
- Update on getting mods:
- Now mods are earned by achieving certain Guardian Ranks.
- All mods are unlocked by Guardian Rank 6. (Which most players who have spent time in the game should already be at when the system launches.)
- Mod Energy types are being removed.
- Combat Style slots are being converted into an additional normal mod slot.
- Some mod energy costs are being reduced.
- Instead of Weapon Archetype mods (ex. Hand Cannon Loader), those mods will be based on Weapon Damage Type (ex. Solar Loader).
- Artifact mods are changing to unlockable, passive perks!
- Can only select 12 perks at a time. (Can’t let you use the whole artifact at once.)
- But… resetting is free!
- On Artifice armor: The extra slot will be converted into a special mod slot that grants a +3 to a stat of your choice.
- Armor Charge Mods:
- Rework of the Charged with Light + Elemental Well mods.
- Socketing an Armor Charge mod will grant access to the system.
- You can hold up to 3 charges at a time. (Up to 6 with a mod)
- Picking up an Orb of Power will grant a stack.
- Most other mods that granted Charged With Light or Elemental Well will grant a stack.
- Some mods provide a passive benefit from holding charges.
- If one is equipped, charges decay at a rate of 1 per 10 seconds. (Delay can be extended by some mods.)
- Other mods are active benefits, consuming 1 or more stacks.
- Finishers now comsume Armor Charges instead of Super energy.
- Elemental Wells:
- Now flavored for each subclass:
- Ionic Traces (Arc)
- Firesprite (Solar)
- Void Breaches (Void)
- Stasis Shards (Stasis)
- [REDACTED] (Strand)
- Spawned not by mods, but by subclass.
- Now flavored for each subclass:
- Warmind Cells:
- Gone in Season 20.
- New mod customization screen!
- Gameplay updates:
- Match Game is gone! (From high-difficulty activities.) There’s some other changes in the future on shields.
- Champions:
- Barrier Champions can now be pierced by the following effects:
- Voilatile Rounds
- Radiant
- Strand (somehow)
- Overload Champions can now be stunned by the following effects:
- Jolted
- Suppressed
- Slowed
- Unstoppable Champions can now be slowed by the following effects:
- Blinded
- Shattering (freeze -> shatter)
- Solar ignition
- Strand (somehow)
- Barrier Champions can now be pierced by the following effects:
-
In general a bunch of balance changes and deduplication of mods.
- Looking ahead:
- There is more to say as we get closer to Lightfall’s launch.
- Remember the system is never final, and changes will be made as we go.
- Everyone’s excited see what gets built!.
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