TL;DR:
- This week at Bungie, we’ve got a lot going on.
- Firstly, BUNGIE JOINS SONY INTERACTIVE ENTERTAINMENT
- TL;DR For Destiny 2 not much of a change to day-to-day adventures. Still multi-platform, self-published, and the same game everywhere.
- Also 1,000,000 Guardians have pre-ordered The Witch Queen.
- Weapons and Gear trailer as well:
- Welcome to the Enclave (WEAPON CRAFTING PREVIEW)
- Beginning your Quest (to Craft)
- Early in The Witch Queen campaign, you’ll get an introductory quest that runs you through the ins and outs of crafting.
- In the first and second missions of The Witch Queen, free to all players, Guardians will uncover the Deepsight ability and be introduced to the Enclave:
- First weapon crafted: Glaive (You’ll be provided materials.)
- Crafting requires Patterns (earned through quests and other objectives)
- To unlock perks for weapons, you use the Deepsight ability:
- Randomly rolled weapons will have a chance to have a new ability: Deepsight Resonance (indicated by a red border on the weapon and a slot in the inspect view)
- Completing the objective allows you to extract the essence of the perks on that weapon.
- Levelling Your Weapon & Enhanced Traits:
- As you use your weapon, it gains levels which adds slight bonuses. This will be the bulk of crafting playtime.
- Also, if you want to make changes to an already crafted weapon, you can do that!
- Mementos:
- Cosmetic unlockables tied to specific activities.
- Also can add activity-specific trackers.
- At launch, one will be available to earn: Gambit.
- Requires max weapon level.
- More planned through Trials of Osiris and Grandmaster Nightfalls
- Exotic Crafting:
- That’s right, not just Legendary weapons, but Exotic weapons can be crafted!
- The Osteo Striga Exotic SMG as well as the class-specific Glaives are crafted, once you find their Patterns of course.
- Note: Not as much customization here, more focused on fine-tuning identity. (ex. barrels and stocks)
- Beginning your Quest (to Craft)
- Tuning Up, Tuning Down, Tuning all Around:
- This will read like a patch preview.
- (TL;DR Note: There are justifications for every change, refer to the full TWAB for details.)
- Introducing the Seasonal Pursuit Weapon: The Reckless Endangerment Pursuit Shotgun (Main Perks: Steady Hands and Snapshot)
- Origin Traits:
- Every weapon new or returning in The Witch Queen will have an Origin Trait determined by its source in a third trait column.
- Not retroactive.
- 14 Origin Traits launch with The Witch Queen + around 3 more each Season after Season 16.
- Trait Examples:
- Trials of Osiris: Alacrity: Gain increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo.
- +20 reload, +20 stability, +10 aim assist, +10 range.
- “Solo” includes solo Lost Sectors and Rumble, for example.
- Nightfall Strikes: Stunning Recovery: Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
- Grants 60 health instantly, and +40 recovery for 3s.
- Crucible: One Quiet Moment: Grants increased reload speed when out of combat.
- +40 reload stat when out of combat (haven’t dealt or received damage in 4s).
- Strikes: Vanguard’s Vindication: Final blows with this weapon grant a small amount of health.
- “Small” = 7 health
- Trials of Osiris: Alacrity: Gain increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo.
- If multiple Origin Traits could be applicable (ex Nightfalls and Vanguard) the weapon will have multiple Origin Traits.
- Every weapon new or returning in The Witch Queen will have an Origin Trait determined by its source in a third trait column.
- Weapon Foundries:
- THE WORLD LOOT POOL IS GETTING REPLACED.
- 12 new weapons in the style of Destiny 2 Year-1 foundry weapon sets. (3 each from Suros, Omolon, Häkke, and Veist foundries, 1 each from Vanguard, Gambit, and Crucible)
- Each weapon will have a Foundry Origin Trait:
- Suros Synergy: Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.
- +40 handling, 20% flinch resistance for 6s after reloading.
- Häkke Breach Armaments: This weapon deals increased damage against vehicles, turrets, barricades, and Stasis crystals.
- “Turrets” includes Stasis Turrets. +15% to vehicles, +30% to structures and turrets.
- Omolon Fluid Dynamics: This weapon has increased reload speed and stability for the top half of the magazine.
- Stability: max +20, reload: max +30, reduces as the magazine gets lower.
- Veist Stinger: Chance on damage to partially refill this weapon’s magazine.
- Suros Synergy: Reloading grants this weapon bonus handling and reduces incoming flinch for a short time.
- Global:
- Kill Trackers can now be enabled for all weapons, regardless of Masterwork status.
- Weapon mods will be free and instant to insert, like armor mods.
- Special dropped in Crucible on kill will always be one ammo, as long as they were’nt completely empty. (Scavenger mods still adds as normal)
- Fixed another quickswap glitch.
- Archetypes:
- Fusion Rifles:
- High-Impact Fusion Rifle damage per bolt increased 62 -> 64
- High-Impact Fusion Rifle PvE damage bonus increased 15% -> 20%
- Grenade Launchers:
- Reduced Blinding and Concussion Grenade damage by 25%
- Rocket Launcher:
- Precision Rocket Launcher damage decreased by ~5%
- Adaptive Rocket Launcher damage increased by ~5%
- Aggressive Rocket Launcher damage increased by ~5%
- Sniper Rifles:
- Reduced variance in Aim Assist scaling between low and high zoom Sniper Rifles:
- TL;DR: Low zoom gets a little more Aim Assist, high zoom get a little less Aim Assist.
- Reduced variance in Aim Assist scaling between low and high zoom Sniper Rifles:
- Pulse Rifles:
- Damage vs Minors increased by 10%.
- Fusion Rifles:
- Exotics:
- Exotic Primaries and Exotic Trace Rifles:
- Increased damage vs Minors in PvE by 40%
- Chaperone:
- Reduced passive range buff from 2m -> 0.5m
- Duality:
- Reduced passive range buff in slug mode (i.e. when aiming down sights) from 1.25m -> 0.5m
- The On Black Wings damage buff no longer clears on reload.
- Tarrabah:
- Now reduces perk progress by half instead of clearing it when stowed.
- Increased Ravenous Beast duration gained for damaging a player slightly.
- Ruinous Effigy:
- Increased the damage dealt by guarding with a transmutation sphere by 66% (30% against players)
- Also: Transmutation Sphere multikills will count for Orb generation armor mods.
- Lumina:
- Increased Range stat from 44 -> 59
- Increased base Stability stat from 46 -> 56
- Ager’s Scepter:
- Fixed being able to activate or continue empowered mode while suppressed or Stasis encased.
- Rebuilt the perk: Fixed some issues with certain activities and their Super recharge rates.
- In general, Super should drain more slowly while empowered.
- Dead Man’s Tale:
- Reduced the catalyst’s hip-fire rate of fire from 150 RPM -> 130 RPM
- Forerunner:
- Increased ammo per brick from 2 -> 3 (and 4 -> 5 with a scavenger mod)
- Exotic Primaries and Exotic Trace Rifles:
- Legendary Weapons:
- Dire Promise:
- +4 range, +3 stability, -4 aim assist
- Waking Vigil:
- +6 range, +5 stability, -3 aim assist
- Jack Queen King:
- +3 range, +3 stability, -8 aim assist
- Spare Rations:
- +4 range, +4 stability, -9 aim assist
- Felwinter’s Lie:
- +15% spread angle
- Ikelos SMG:
- +1 zoom, -5 range, -7 stability, -8 handling, -5 aim assist
- Dire Promise:
- Perks:
- Hip-fire Grip:
- Increased damage falloff start and end distance by 20%
- Except on Shotgun, Sniper Rifle, and Fusion Rifle.
- Increased damage falloff start and end distance by 20%
- Adagio:
- Increased duration from 5s -> 7s
- Increased damage bonus from 25% -> 30%
- Except on Bows and Fusion Rifles.
- Now adds +10 range stat.
- Added timer next to buff text.
- Dual Loader:
- Reduced reload stat penalty from -50 -> -35
- Danger Zone:
- Reduced self-damage for Grenade Launcher from 1.25x -> 0.75x
- Tap the Trigger:
- Fusion Rifles only:
- Reduced stability bonus from +40 -> +10
- Changed max recoil angle scale from 0.5 -> 0.875
- Changed error angle scale from 0.9 -> 0.975
- Fusion Rifles only:
- Headseeker:
- Extended buff duration from 0.17s -> 0.3s
- Eager Edge:
- Reduced lunge distance benefit while airborne by 25%.
- Now caps maximum player airborne velocity while active. (Caps at a fairly high value)
- Shelved perks:
- Bottomless Grief
- Celerity
- Underdog
- Shield Disorient
- Air Assault
- Hip-fire Grip:
- The Near Future:
- Season 17 will have a set of PvP-focused weapon changes including:
- New ways to build for flinch resistance.
- Balance tuning for primary weapons.
- Special weapon tuning.
- Another PvP Special ammo economy change, if needed.
- Adjusting how zoom outliers affect the performance of a subset of weapons.
- Adjustments so several must-requested Exotics and Legendary perks.
- Season 17 will have a set of PvP-focused weapon changes including:
- Year of the Tiger:
- Until reset on February 8th, check out the Lunar New Year items in Eververse!
- Prepare to Launch (A Worm): (Support Section)
- Pre-launch download and pre-load:
- Destiny 2 will have scheduled maintenance from 7:00 PM PST on February 21st to 9:00 AM PST on February 22. (That is 14 hours of downtime.)
- There will be queues when The Witch Queen goes live, be aware.
- Pre-load goes live at 9:00 PM PST on February 21st.
- Shattered Realm:
- Now on a Daily rotation to help players with Triumphs before the activity is removed on February 22nd.
- Year 4 Content Vaulting:
- Weapon Cycling:
- These weapons will leave the Ritual Rewards pool when The Witch Queen launches.
- Trials of Osiris:
- Igneous Hammer
- Sola’s Scar
- Nightfall:
- THE SWARM
- Shadow Price
- Uzume RR4
- Hung Jury SR4
- Iron Banner:
- Multimach CCX
- Timeworn Spire
- Guiding Sight
- Steady Hand
- (Relevant) Known Issues:
- Weapons do not successfully attach to Phoenix Protocol when stowed.
- Pre-launch download and pre-load:
- Author’s note:
- You’ve made it!
- A few things left to cover in TWABs, but nothing like this mega-TWAB.
- On a final, somber note:
- Seraphim Crypt, one of the German community volunteers, has passed away.
Words are incredibly difficult to find here. Seraphim has been among the Destiny community since the start, pitching in to help anyone who needed an assist, or simply sitting back and relaxing among our forums to pass the time. We’d met him in person on his own home turf when visiting Germany for gamescom, and even had him come out to Seattle to help us with a Community Summit. Every exchange was positive, inspiring, and heartfelt. His love for this community was immeasurable. You could tell with every exchange how wonderful, unique, and passionate he was – and how much of an inspiration he could be, not only to us at Bungie, but to players of our worldwide community.
Thank you for everything, Seraphim. You are loved. You are missed. We hope you are able to rest well, and we are sending our love to your family.
- Much love, dmg04
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