TL;DR:
- This week at Bungie, we take a pass on Armor Mods and Exotics.
- If you haven’t yet, play the Epilogue mission, it’s great!
- Less than two weeks until the Destiny 2 Showcase!
- Season 15 Champion Mods revealed on Twitter: https://twitter.com/DestinyTheGame/status/1425494097259810816
- Fine Tuning:
- Controller Sensitivity and Traction:
- Added a sprint turn speed scalar option (allowed values 0.3 to 0.8)
- Removed the Traction mod.
- Added additional controller sensitivity options (1-10 is the same as before, 11-20 increases over that)
- Added an ADS sensitivity modifier (allowed values 0.5 to 1.5)
- Added a sprint turn speed scalar option (allowed values 0.3 to 0.8)
- Super Regenerating Exotics:
- Shards of Galanor: Increased the amount of Super granted for hits, but total Super regain is now capped at 50%.
- Ursa Furiosa: Capped the amount of Super energy you can regain once your Super ends at 50%.
- Skull of Dire Ahamkara: Increased the amount of Super refunded per kill, but total Super gain is capped at 50%.
- Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50%.
- Stormdancer’s Brace: Now also refunds up to 50% of your Super energy after your Super ends, based on the number of kills.
- Geomag Stabilizers: Removed “sprint to top off your Super.”
- Retunes and Reworks:
- Hunter:
- The Bombardiers
- The bomb now has a secondary effect based on your subclass type:
- Blind for Arc.
- Burn for Solar.
- Slow for Stasis.
- Suppress for Void.
- Note: The suppression will not affect a Guardian in Super.
- The bomb now has a secondary effect based on your subclass type:
- Graviton Forfeit
- Increased the bonus invisibility duration.
- The melee regeneration speed now increases based on the number of enemies near you.
- While you are invisible, your Recovery is greatly increased, and your weapons reload more quickly.
- Lucky Pants
- Added intrinsic Hand Cannon Holster mod, replaced previous functionality with the following:
- “When you ready a fully-loaded Hand Cannon that deals Kinetic damage or damage matching your subclass energy type, for a short time each hit against a combatant from that Hand Cannon increases the damage of the next shot.”
- Note: No, Hawkmoon won’t be able to one-shot a raid boss using these legs. Other Hand Cannons will get a fun edge in combat, though!
- What is a Hand Cannon Holster mod? A new kind of mod that reloads stowed weapons. More on that below…
- The Bombardiers
- Titan:
- Precious Scars
- Will now also create a burst of healing and bonus Recovery around you when you kill an enemy with a matching damage and subclass type.
- Icefall Mantle
- Removed the slower class ability recharge scalar.
- Precious Scars
- Warlock:
- Verity’s Brow
- Changed to trigger when you get a weapon kill that matches your subclass energy type.
- Increased grenade bonus damage to 20% per stack. (Up from 10%)
- The Stag
- Grants damage reduction to allied Guardians standing in your Rifts.
- 25% against combatants, 15% against players.
- Grants damage reduction to allied Guardians standing in your Rifts.
- Promethium Spur
- Now while standing in a Rift, Solar weapon kills give you class ability energy.
- If your class ability energy is full, instead it spawns a combination healing/empowering Rift at the target’s location.
- Now while standing in a Rift, Solar weapon kills give you class ability energy.
- Verity’s Brow
- Hunter:
- Finders, Scavengers, and Holsters - Oh My!
- Ammo Finder
- Now have an increased chance to spawn ammo on kills with primary weapons, and a further increased chance with Exotic Primaries.
- Scavenger
- Multiple copies of Scavenger mods of the same type no longer stack.
- Holster
- This is a new type of leg armor mod that will gradually reload stowed weapons of the matching type over time.
- Multiple copies of Holster mods of the same type will increase the rate ammo is reloaded.
- The following weapon types will have Holster mods: Auto Rifle, Fusion Rifle, Grenade Launcher (Power), Hand Cannon, Linear Fusion Rifle, Machine Gun, Pulse Rifle, Scout Rifle, Shotgun, Sidearm, Submachine Gun, Sniper Rifle, and Trace Rifle.
- Hand Cannon excludes Eriana’s Vow.
- Rocket Launchers, Breech-loaded Grenade Launchers, and Bows will not have Holster mods, as we didn’t want to affect any weapon that has a magazine size of 1.
- This is a new type of leg armor mod that will gradually reload stowed weapons of the matching type over time.
- Ammo Finder
- Warmind Cells. Interlinked.
- TL;DR: They are currently too powerful.
- Base Warmind Cells:
- Explosion radius decreased from 10m -> 6m
- Explosion damage decreased from 200-400 -> 50-250
- Global Reach:
- Increased mod cost from 1 -> 3
- Reduced the amount of radius increase from 20m -> 10m
- Cellular Suppression:
- Reduced the duration of the suppressing effect from 3s -> 2s
- Wrath of Rasputin:
- Reduced bonus Solar damage from 100-200 -> 25-100
- Elemental Wells
- Elemental Armaments
- Increased the chance to spawn an elemental well based on the tier of enemy defeated.
- Font of Might
- Increased base duration to 10s and increased damage bonus from 10% -> 25%
- Elemental Armaments
- Controller Sensitivity and Traction:
- Fit for an Iron Lord:
- Two new Iron Banner weapons arrive next Season: Forge’s Pledge Pulse Rifle and the Peacebond Sidearm.
- The Iron Forerunner set will also be available to earn.
- This armor set has the new Iron Lord’s Pride intrinsic perk. Wearing a piece of this armor increases the chance of getting an Enhancement Prism at the end of a match. Stacks up to four pieces of armor.
- Two new Iron Banner weapons arrive next Season: Forge’s Pledge Pulse Rifle and the Peacebond Sidearm.
- Prime Rewards: Fireworks Bundle
- Claim your rewards here!
- Rewards:
- Fireworks Exotic Emote
- Fast Lane Exotic Ghost Shell
- Vanishing Point Exotic Sparrow
- VOR PYL VIII Legendary Ship
- Supporting Sandcastles (Support Section)
- Players who encounter issues in the game are encouraged to report them to the Help Forums
- Previous Season Rewards:
- From the Previous Season page on Bungie.net, players can claim Season Pass rewards from the previous Season.
- Currently you can claim any Season of the Chosen Season Pass rewards, but when Season of the [REDACTED] launches, the page will update to give out Season of the Splicer rewards instead. CLAIM ALL REWARDS BEFORE AUGUST 24TH.
- (Relevant) Known Issues:
- Players who have a full quest inventory can pick up the “As Prophesied” quest from the Quest Archive.
- At the end of the newest Override mission, players should wait for the timer to end and not press anything so they can view a cutscene.
- Sometimes players in a fireteam won’t be able to view seasonal cutscenes.
- Champions may not spawn in the final boss room of the Warden of Nothing on Grandmaster difficulty.
- Some messages in the H.E.L.M. and Eliksni Quarter don’t show subtitles or names.
- Solstice Key Fragments remain in some player’s inventories after the conclusion of Solstice of Heroes.
- In French, the Exo Stranger’s Weekly Challenge incorrectly tells players to defeat enemies using Stasis while on Europa. To progress this Challenge, players will need to defeat enemies using Stasis when NOT on Europa.
- Author’s Note:
- Two sandbox TWABs down, one more to go.
- Next week: Weapons.
- Get ready for the Season of the Voop (not real name)
- Fusion Rifles are getting a Champion mod next Season
- Changes to Fusion Rifles being revealed next TWAB.
- Cheers, dmg04
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