TL;DR:
- This week at Bungie, we start shaking up the sandbox.
- If you missed it, Joe Blackburn put out a series of tweets on the future of PvP in Destiny 2: https://twitter.com/joegoroth/status/1422951516562886657
- TL;DR: There is a plan, it will take a while. They want to be more consistant with PvP content.
- The Best of Your Ability:
- Sandbox changes are being broken up over three weeks.
- This week: Abilities
- Next week: Armor and Mods
- Last week of season: Weapons
- Introducing Separate Melee Buttons!
- This is an optional feature that is being introduced next Season.
- In the keybinding section you will find these new keybindings:
- Auto-Melee: New name, same function as current melee button. Is bound by default.
- Charged melee: Always use the charged melee ability when pressed. Will not activate if
nothing to hit.TL;DR CORRECTION: NOT CHARGED - Uncharged melee: Always used the standard melee attack when pressed.
- Things to note:
- Melee attacks trigger on button press, long or double press will not work as expected.
- Game controllers have a limited number of buttons, be aware. (Cozmo recommends unchared melee on the finisher button, as finishers take priority over melee.)
- If charged and unchaged melee is assigned to the same button the charged melee will take priority, which is the opposite of Auto-melee.
- Long Term Ability Plans:
- Goal: Abilities should enhance the gunplay, but not replace it.
- Changes this season will set the stage for systemic changes in the future.
- There will be a focus on the Crucible in paticular as well.
- Season 15 Ability Balance Pass:
- General Abilities:
- Stasis Freeze:
- Frozen players can now initiate breakout while airborne.
- Shortened breakout animation and camera transition.
- This means that once you decide to break out, you’ll be able to fight back sooner.
- Differentiated long freeze and short freeze visual treatment to make each status easier to identify.
- Slide:
- While sliding, players now have:
- -20 stability
- +15% shotgun pellet spread
- 1.5x flinch
- While sliding, players now have:
- Stasis Freeze:
- Titan:
- Rally Barricade:
- Added these buffs when standing behind it:
- +30 stability
- +10% range
- -50% flinch
- Added these buffs when standing behind it:
- All Barricades:
- Players moving at high speeds take more damage from enemy barricades.
- Barricades now protrude into the ground to help with uneven ground.
- Behemoth:
- Cryoclasm:
- When equipped, base slide now shatters crystals and frozen enemies.
- Screen FX letting players know it is ready had its duration increased from 1s -> 4.5s.
- Shiver Strike:
- Movement speed increased by 25%.
- Whisper of Rime:
- Fixed a bug causing the overshield to not scale precision damage correctly. Result is slight nerf.
- Cryoclasm:
- Middle-Tree Sunbreaker:
- Throwing Hammer:
- Increased time before hammer explodes after hitting the ground from 6.5s -> 10s.
- Increased damage vs. powerful PvE combatants by ~50%.
- Throwing Hammer:
- Top-and-Bottom-Tree Striker:
- Fists of Havoc:
- Increased slam detonation radius by 14%.
- Reduced slam damage falloff.
- Reduced slam attack activation cost from 21% to 18%.
- Fists of Havoc:
- Middle-Tree Striker:
- This change is balanced by a change in a future TWAB.
- Inertia Override:
- Increased duration from 4 seconds to 6 seconds.
- Sliding over an ammo brick now grants 20% melee energy.
- Top-Tree Sentinel:
- These changes affect the Bubble itself, NOT the players in it.
- Ward of Dawn:
- Increased damage taken from bosses from 0.25x -> 7x (at 0 Resilience).
- Damage taken can scale down to 0.25x based on the owner’s Resilience stat.
- Rally Barricade:
- Hunter:
- Revenant:
- Silence and Squall:
- Increased Squall movement speed by 20%.
- Squall storm now stops when it touches a boss.
- Note: At launch there is a bug where it will not move again if the boss dies.
- Withering Blade:
- Increased projectile speed and tracking by 10%.
- Silence and Squall:
- Middle-Tree Gunslinger:
- Knife Trick:
- Increased burning duration from 3s -> 4s.
- Top-Tree Gunslinger:
- Six-shooter:
- Damage falloff now starts at 25m instead of 30m.
- Six-shooter:
- Arcstrider:
- Arc Staff
- Extended passive Super duration from 16 seconds to 20 seconds.
- Increased heavy-slam detonation radius from 5m to 6m.
- Increased damage vs PvE combatants by 33%.
- Top-Tree Arcstrider
- Deadly Reach
- Increased duration from 8 seconds to 10 seconds.
- Deadly Reach
- Middle-Tree Arcstrider
- Lightning Weave
- Dealing damage with Tempest Strike now triggers Lightning Weave.
- Timer can now be extended by dealing damage with any weapon.
- Lightning Weave
- Arc Staff
- Middle-Tree Nightstalker:
- Spectral Blades:
- Reduced damage reduction during Super from 52% -> 47%.
- Reduced additional damage resistance while invisible from 5% -> 3%.
- Spectral Blades:
- Revenant:
- Warlock:
- Shadebinder:
- Winter’s Wrath:
- Reduced Shatterpulse damage vs. close-range Supers.
- Now takes two shatters to defeat Guardians in Burning Maul, Fists of Havoc, Sentinel Shield, Nova Warp, Arc Staff or Spectral Blades. Glacial Quake still only requires one shatter.
- Reduced Shatterpulse damage vs. close-range Supers.
- Winter’s Wrath:
- Top-Tree Dawnblade:
- Celestial Fire
- Reduced tracking cone angle.
- Arming shape (proximity detonation) now shrinks over time.
- Reduced detonation size by 1m.
- Damage falloff increased at short distances.
- Icarus Dash
- Now provides one air dodge every 4 seconds.
- While under the effects of Heat Rises, increased to 2 dodges every 5 seconds.
- Now provides one air dodge every 4 seconds.
- Heat Rises
- Increased duration from 10 seconds to 15 seconds.
- Increased the time extension awarded for air kills while Heat Rises is active. The extension duration differs based on the type of enemy killed.
- Your location now appears on enemy radar when using Heat Rises.
- Celestial Fire
- Middle-Tree Dawnblade:
- Well of Radiance:
- Increased the damage the Well takes from 0.25x -> 1.5x (at 0 Resilience)
- Damage can scale down to 0.25x based on owner’s Resilience.
- Increased damage resistance buff vs. enemy players from 20% to 40%.
- Players inside the Well are immune to Stasis freeze and slow.
- The Well Sword can be frozen and shattered by Stasis.
- Increased the damage the Well takes from 0.25x -> 1.5x (at 0 Resilience)
- Guiding Flame:
- Increased duration from 7s -> 10s.
- Increased damage buff from 20% -> 25%.
- Well of Radiance:
- Bottom-Tree Dawnblade:
- Phoenix Dive:
- Reduced delay before dive starts.
- Can now input a direction to dive in that direction.
- Igniting Touch:
- Ability Reworked: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies (who will also explode if they die while burning).
- Phoenix Dive:
- Middle-Tree Stormcaller:
- Chaos Reach:
- Increased beam environment-collision size to better match collision size with damage size.
- Reduced beam damage radius in PvP by 20%.
- Reduced beam end-point-sphere radius in PvP by 33%.
- Chaos Reach:
- Bottom-Tree Stormcaller:
- Arc Soul:
- Increased duration from 12s -> 13s.
- Increased fire rate by 10%>
- Electrostatic Surge:
- Now increases sprint speed when allies are nearby.
- Landfall:
- Now fires five Arc blasts on cast.
- Arc Soul:
- Middle-Tree Voidwalker:
- Nova Warp:
- Increased damage vs. PvE combatants by 73%.
- No longer slows movement speed when charging/charged.
- Now detonates on cast.
- Handheld Supernova:
- Increased damage vs. PvE combatants by 100%.
- Increased hold time from 2.5 seconds to 3.2 seconds.
- Nova Warp:
- Shadebinder:
- General Abilities:
- More changes will be revealed in the patch notes.
- Sandbox changes are being broken up over three weeks.
- Improving the “Powering-up Stasis” Experience:
- Guardians who complete the Beyond Light campaign can visit the Exo Stranger to see the full unlock path for aspects and fragments.
- Additionaly, many of the pre-requirements for the “Born in Darkness” quests are being changed/removed.
- Every unowned fragment will be visible regardless of progression through the “Born in Darkness” quest.
- The Gauntlet:
- This year is the 7th anniversary of the Gauntlet Tabletop Fundraiser.
- On Sunday August 15th, Team Bungie will go up against 20 other local gaming studios and tabletop aficionados to raise money for Young Women Empowered (Y-WE).
- You can donate to give Team Bungie power-ups here
- As a reward, anyone who donates $25 in a single donation before 11:59PM Pacific on August 15th will recieve the Entre Nous Emblem.
- Epic Log (Support Section):
- Cross Play Names:
- The display name of the first platform that players log in with to play Destiny 2 beginning at 10 AM PDT on August 24, 2021, will become the player’s Bungie Name.
- Platform ID numbers, non-standard characters, and symbols will be removed and excluded.
- If a name violates our Code of Conduct, it will be changed to “Guardian.”
- Name changes won’t be available until a later update.
- For Steam players: your Steam profile name, not your Steam account name, will become your Bungie Name.
- Bungie Foundation Emblems:
- If you didn’t recieve your emblem, check your spam folder. If not there, use this form.
- Claim Your Rewards:
- The following will reset and become unavailable when Season of the [REDACTED] launches August 24th:
- Season 14 Bungie Rewards.
- Season 14 Seasonal Challenges.
- Vanguard Tokens – Visit Commander Zavala to turn them in.
- Valor rewards – Visit Lord Shaxx to claim these items, including engrams.
- Infamy rewards – Visit the Drifter to claim these items, including engrams.
- Splicer Servitor engrams.
- Season 13 Season Pass items on our Previous Season webpage. Make sure to check each character! Some people may have to use our Destiny Companion mobile app to claim these rewards.
- The following will reset and become unavailable when Season of the [REDACTED] launches August 24th:
- (Relevant) Known Issues:
- Players may still have Solstive Fragments in their inventory, logging out and back in should remove them.
- The Circadian Guard emblem from the Bungie Foundation Giving Campaign does not appear in player collections when acquired. This will be fixed in a future update. (Don’t worry, it is linked to your account still.)
- Cross Play Names:
- Author’s Note:
- That was a lot, right? More next week with armor and mods.
- Can’t believe it’s already August!
- The big showcase is later this month.
- Can’t wait to show what’s coming next!
- <3 Cozmo
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