TL;DR:
- This week at Bungie, it’s time to celebrate!
- Earlier this week Guardians pushed back against the Endless Night and defeated the source of the Endless Night.
- In the wise words of Saint-14, it is time for a celebration. Solstice of Heroes is the perfect time for that.
- Trailer: https://www.youtube.com/watch?v=8ShSYCyplTk
- Just like in previous years, Guardians will receive armor from Eva Levante that can be upgraded.
- For even more information, check out the Seasonal Event page
- Fatebreakers:
- Master mode of Vault of Glass becomes available July 6th.
- There are “Timelost” weapons available to earn with an additional perk in the third and fourth columns.
- This also makes available the last triumphs needed for the Fatebreaker seal.
- Note: Weekly lockouts are shared between Normal and Master mode. So run Master mode first if looking for Timelost weapons.
- Shifting Sands - Mis-season Sandbox Update
- This is a large number of changes originally intended for Season 15, but are being moved up to next week.
- Read the TWAB for reasoning for each change.
- Shotguns:
- Increased Aggressive Frame Shotgun cone angle from 4.0 to 4.25 degrees.
- Reduced Shotgun damage falloff min by 2m.
- Increased Shotgun damage falloff max by 2m.
- Note: Slug Shotguns are unaffected by this change.
- Agressive (120 RPM) Hand Cannons:
- Reduced precision damage multiplier from 1.8 to 1.6, preventing a 10% damage bonus from allowing two-tapping in PvP.
- Reduced aim assist minimum falloff distance by 1-2m depending on the Range stat.
- Reduced damage minimum falloff distance by 1m.
- Perk Changes:
- Drop Mag:
- No longer rolls on new drops, will have functionality changed later. (read: Next Season changes incoming)
- Pulse Monitor:
- Fixed an issue where the Handling bonus was no longer applying.
- Rewind Rounds:
- Fixed an issue where the perk would not trigger if the last shot in a magazine missed, or if the player reloaded another weapon before firing the final shot.
- Reservoir Burst:
- Now has the same consistency and speed fix as Dragonfly.
- Drop Mag:
- Exotics:
- Dead Man’s Tale:
- Removed hip-fire damage falloff scalar (was 1.8x to match zoom).
- Aim Assist cone angle hip scalar reduced from 1.5 to 1.2.
- Sleeper Simulant:
- Fixed an issue where Sleeper Simulant was benefiting less than other LFRs from the Season of the Splicer LFR precision damage buff. (Now at 16.5% buff compared to the 15% other LFRs received.)
- Dead Man’s Tale:
- In the near future (after the patch) this is what weapons/weapon types they’re looking at next:
- Fusion Rifles (large rework)
- Breech Grenade Launchers (nerf)
- Scout Rifles and Hand Cannons in PvE (buff)
- Machine Gun in PvE (buff)
- Special ammo amount (nerf)
- Anarchy (nerf)
- Exotic Primaries (buff)
- In the further future they want to look at these changes:
- Keeping an eye on special weapons.
- Exotics that are under/overperforming.
- Note they like to add catalysts (like Deathbringer) to fix this.
- Long-term plan to address the issue of Exotic Orb generation and kill tracking w/o catalyst.
- Another Patch Note Preview:
- Expunge:
- Styx:
- Fixed the Codestrider platform over the boss failing to have collision.
- Tatarus:
- Fixed a Codestrider platform failing to have collision.
- Fixed an issue where defeating the boss before the second immune phase would block mission completion.
- Styx:
- Strikes:
- The Inverted Spire:
- Fixed an issue where players who died in the drill area could have their Ghosts appear far back in the strike.
- The Inverted Spire:
- Momentum Control:
- Decreased Trace Rifle damage in Momentum Control.
- Gameplay:
- Fixed an issue in which Slow duration from Withering Blade did not increase with Whisper of Durance Fragment equipped.
- Fixed an issue in which Stormcaller Warlocks were unable to use Ionic Blink while slowed by Stasis.
- Fixed an issue in which Diamond Lance could be generated by throwing a Glacier Grenade into a pile of Telesto projectiles.
- Fixed a few bugs in which abilities were not properly costing Sentinel Shield energy when guarding (Celestial Fire, Withering Blade, Shiver Strike, Glacial Quake, Silence & Squall).
- Full patch notes at 10 AM Pacific on Tuesday, July 6th.
- Expunge:
- Prep to Patch (Support Section):
- Update 3.2.1:
- Releases Tuesday, July 6th at 10 AM Pacific. Players kicked from game at 9:45 AM that day.
- Some issues fixed in update 3.2.1:
- Resolved the issue causing players on PlayStation consoles to receive persistent BEAGLE errors.
- Assassin’s Cowl no longer clips through a majority of Hunter cloaks.
- Gunsmith weapons will no longer be missing masterwork slots.
- Armor with glows will properly display their glow when transmogged over another armor set that also has glows.
- The new Bungie Store Beta has been delayed to later this month.
- Solstice of Heroes begins July 6th and runs until August 3rd.
- (Relevant) Known Issues:
- Players who die at the same time as they defeat the boss in Expunge: Styx will respawn outside of the boss arena and be unable to claim their rewards.
- Crucible weekly challenges may occasionally not gain progress from completed matches.
- Emblems appear off-center when inspecting players while using an ultrawide monitor.
- Update 3.2.1:
- Author’s Note:
- Sweating harder than in PvP due to the heatwave.
- Planning some Iron Banner time to get pinnacles for Master VoG.
- Cheers, dmg04
Since the TWAB was posted, dmg04 has replied to several people on r/DestinyTheGame. Here are the highlights:
- Timelost weapons can take Adept mods. (Adept mods do not drop from Master VoG at this time)
- The Gunsmith weapons being sold without Masterwork slots are temporarily being removed from the pool. (Returning when fixed at Season 15) This does not fix already purchased weapons.
- The promised glow ornaments from the 2018/2019 Solstice of Heroes will go live with the update on Tuesday.
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